Team:AUC TURKEY/Test

From 2013hs.igem.org

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{{AUC_Turkey}}
{{AUC_Turkey}}
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<html>
 
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<head>
 
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<style>
 
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.source
 
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{
 
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font: normal 11px monospace;
 
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color: black;
 
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}
 
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</style>
 
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</head>
 
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<body>
 
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<div style="margin:20px; margin-top:5px">
 
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<div class="smallfont" style="margin-bottom:2px">Here's the <b>source code</b> of the game if you're interested:<input type="button" value="Click" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.font='monospace 10 px black;';this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display=''} else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none';}">
 
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</div>
 
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<div class="source" style="margin: 0px; padding: 6px; border: 1px inset;">
 
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<div style="display: none;">
 
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//platform
 
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var platform:MovieClip = _root.createEmptyMovieClip("platform", _root.getNextHighestDepth());
 
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var pID:Number = 20;
 
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var pLeft:Number = 0;
 
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var pRight:Number = pID * 40;
 
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var pFall:Number = 57;
 
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var pInc:Number = 3;
 
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//speed
 
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var speedTimer:Number = 0;
 
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var speedWait:Number = 48;
 
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var speedInc:Number = .2;
 
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var speed:Number = 7;
 
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var minSpeed:Number = 5;
 
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//jump
 
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var fallSpeed:Number = 0;
 
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var jumpSpeed:Number = 10;
 
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var floor:Number = 250;
 
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var jump:Number = 0;
 
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var doubleJump:Boolean = false;
 
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var gravity:Number = .5;
 
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var plat_arr:Array = [pLeft, 250, pRight];
 
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var signal:Boolean = true;
 
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//animation
 
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var animFrame:Number = 0;
 
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igeman_mc.stop();
 
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igeman_mc.run.stop();
 
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//fps
 
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var fps:Number = 48;
 
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var frames:Number = 0;
 
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var startTime:Number = 0;
 
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//fire
 
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var nextFire:Number = random(5) + 20;
 
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//ice
 
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var ices:MovieClip = _root.createEmptyMovieClip("ices", _root.getNextHighestDepth());
 
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var iceUse:Number = 1;
 
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var iceGiven:Number = 1;
 
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var iceReady:Boolean = true;
 
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var iceCooldown:Number = 0;
 
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var iceFloor:Number = 0;
 
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var iceRight:Number = 0;
 
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var iceWait:Number = 120;
 
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//music
 
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var doMute:Boolean = true;
 
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var firstMute:Number = mute_mc.getDepth();
 
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mute_mc.swapDepths(_root.getNextHighestDepth());
 
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if (snd)
 
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{
 
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mute_mc.gotoAndStop(1);
 
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}
 
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else
 
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{
 
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mute_mc.gotoAndStop(2);
 
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}
 
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var loop_snd:Sound = new Sound(this);
 
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var pauseTime:Number = 2000;
 
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var pause:Number;
 
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loop_snd.onSoundComplete = processPause;
 
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loop_snd.attachSound("music");
 
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function loopSound()
 
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{
 
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clearInterval(pause);
 
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loop_snd.start(0,1);
 
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}
 
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function processPause()
 
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{
 
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pause = setInterval(loopSound, pauseTime);
 
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}
 
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if (snd)
 
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{
 
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loopSound();
 
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}
 
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mute_btn.onPress = function()
 
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{
 
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if (snd)
 
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{
 
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pos = loop_snd.position / 1000;
 
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loop_snd.stop();
 
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mute_mc.gotoAndStop(2);
 
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}
 
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else
 
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{
 
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loop_snd.start(pos);
 
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mute_mc.gotoAndStop(1);
 
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}
 
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snd = !snd;
 
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};
 
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//pause
 
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var doPause:Boolean = true;
 
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var firstPause:Number = pause_mc.getDepth();
 
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pause_mc.swapDepths(_root.getNextHighestDepth());
 
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var paused:Boolean = false;
 
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pause_btn.onPress = function()
 
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{
 
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if (paused)
 
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{
 
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pause_mc.gotoAndStop(1);
 
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}
 
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else
 
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{
 
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pause_mc.gotoAndStop(2);
 
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}
 
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paused = !paused;
 
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};
 
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//game over
 
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var over:Boolean = false;
 
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var score:Number = 0;
 
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var minTemp:Number = Infinity;
 
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//the Code
 
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for (var i:Number = 0; i < pID; i++)
 
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{
 
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var newPlat:MovieClip = platform.attachMovie("platform", "platform_" + i + "_mc", platform.getNextHighestDepth());
 
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newPlat._x = i * 40;
 
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newPlat._y = 250;
 
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if (--nextFire == 0)
 
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{
 
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var newFire:MovieClip = platform.attachMovie("fire", "fire_" + pID + "_mc", platform.getNextHighestDepth());
 
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nextFire = random(12) + 3;
 
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newFire._x = newPlat._x + 20;
 
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newFire._y = newPlat._y + 10;
 
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newFire.onEnterFrame = function()
 
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{
 
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if (paused)
 
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{
 
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return;
 
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}
 
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if (igeman_mc.hitTest(this._x + platform._x, this._y - 50, true))
 
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{
 
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speed -= .4;
 
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}
 
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if (platform._x < -this._x - 80)
 
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{
 
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this.removeMovieClip();
 
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}
 
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};
 
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}
 
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newPlat.onEnterFrame = function()
 
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{
 
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if (paused)
 
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{
 
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return;
 
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}
 
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this.gotoAndStop(Math.max(1, (200 - (int(speed * 8)))));
 
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if (platform._x < -this._x - 80)
 
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{
 
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this.removeMovieClip();
 
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}
 
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};
 
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}
 
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onEnterFrame = function ()
 
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{
 
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//mute
 
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if (Key.isDown(77))
 
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{
 
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if (doMute)
 
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{
 
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mute_btn.onPress();
 
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doMute = false;
 
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}
 
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}
 
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else
 
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{
 
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doMute = true;
 
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}
 
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//pause
 
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if (Key.isDown(80))
 
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{
 
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if (doPause)
 
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{
 
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pause_btn.onPress();
 
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doPause = false;
 
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}
 
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}
 
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else
 
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{
 
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doPause = true;
 
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}
 
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if (paused)
 
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{
 
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return;
 
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}
 
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var currentTime:Number = (getTimer() - startTime) / 1000;
 
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frames++;
 
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if (currentTime > 1)
 
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{
 
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fps = Math.floor((frames / currentTime) * 10.0) / 10.0;
 
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startTime = getTimer();
 
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frames = 0;
 
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}
 
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if (signal && igeman_mc._x - platform._x + 20 > plat_arr[0])
 
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{
 
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floor = plat_arr[1];
 
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plat_arr = plat_arr.slice(2);
 
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signal = !signal;
 
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realFloor = floor;
 
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}
 
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if (!signal && igeman_mc._x - platform._x - 20 > plat_arr[0])
 
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{
 
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floor = 800;
 
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plat_arr = plat_arr.slice(1);
 
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signal = !signal;
 
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realFloor = floor;
 
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}
 
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if (igeman_mc._x - platform._x - 10 < iceRight)
 
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{
 
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floor = Math.min(realFloor, iceFloor);
 
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if (floor == iceFloor && !jump)
 
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{
 
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speedInc = 1.2;
 
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}
 
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else
 
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{
 
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speedInc = .2;
 
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}
 
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}
 
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else
 
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{
 
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speedInc = .2;
 
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floor = realFloor;
 
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}
 
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if (!over)
 
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{
 
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if (platform._x <= -pLeft + 550)
 
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{
 
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addPlatform();
 
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pFall += pInc;
 
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}
 
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if (++speedTimer >= speedWait)
 
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{
 
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speedTimer = 0;
 
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speed += speedInc;
 
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}
 
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if (speed < minSpeed)
 
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{
 
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speed = minSpeed;
 
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}
 
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platform._x -= speed * 12 / 25;
 
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ices._x -= speed * 12 / 25;
 
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animFrame = (animFrame + speed * 25 / 120) % igeman_mc.run._totalframes;
 
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igeman_mc.run.gotoAndStop(int(animFrame));
 
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if (!jump && floor > igeman_mc._y + 95 / 2)
 
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{
 
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fallSpeed = 0;
 
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jump = 1;
 
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}
 
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if (Key.isDown(Key.UP))
 
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{
 
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if (jump == 0)
 
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{
 
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fallSpeed = -jumpSpeed;
 
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jump++;
 
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}
 
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if (doubleJump == true)
 
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{
 
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fallSpeed = -jumpSpeed;
 
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jump++;
 
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doubleJump = false;
 
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}
 
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}
 
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else if (jump == 1)
 
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{
 
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doubleJump = true;
 
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}
 
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if (floor + 1 < igeman_mc._y + 95 / 2)
 
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{
 
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over = true;
 
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ices.removeMovieClip();
 
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}
 
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}
 
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if (jump || over)
 
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{
 
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igeman_mc._y += fallSpeed += gravity;
 
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if (igeman_mc._y > floor - 95 / 2 && !over)
 
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{
 
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jump = 0;
 
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doubleJump = false;
 
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igeman_mc._y = floor - 95 / 2;
 
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}
 
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}
 
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if (jump)
 
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{
 
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igeman_mc.gotoAndStop(2);
 
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animFrame = 25;
 
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}
 
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else
 
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{
 
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igeman_mc.gotoAndStop(1);
 
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}
 
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var dist:Number = Math.floor((-platform._x) / 50);
 
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//ice
 
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if (dist >= iceGiven * iceWait)
 
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{
 
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iceGiven++;
 
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iceUse++;
 
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}
 
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if (iceCooldown > 0)
 
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{
 
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iceCooldown--;
 
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}
 
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if (Key.isDown(Key.SPACE))
 
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{
 
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if (iceReady && iceUse && !iceCooldown)
 
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{
 
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iceCooldown = 24;
 
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iceReady = false;
 
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iceUse--;
 
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iceRight = -platform._x + igeman_mc._x + 300;
 
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var newIce:MovieClip = ices.attachMovie("ice", "ice", ices.getNextHighestDepth());
 
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newIce._x = -platform._x + igeman_mc._x;
 
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newIce._y = igeman_mc._y + 95 / 2;
 
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iceFloor = newIce._y;
 
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newIce.onEnterFrame = function()
 
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{
 
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if (paused)
 
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{
 
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return;
 
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}
 
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if (this._x < -300 - ices._x)
 
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{
 
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this.removeMovieClip();
 
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}
 
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};
 
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}
 
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}
 
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else
 
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{
 
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iceReady = true;
 
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}
 
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//ui
 
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//fps_txt.text = (Math.round(fps * 10) / 10);
 
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speed_txt.text = (Math.round(speed * 10) / 10);
 
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dist_txt.text = dist;
 
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special_txt.text = iceUse;
 
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special_mc._xscale = 100 - (iceGiven * iceWait - dist) / iceWait * 100;
 
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//temp_txt.text = (200 - (int(speed * 8)));
 
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var temp:Number = (200 - (int(speed * 8)));
 
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minTemp = Math.min(minTemp, temp);
 
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thermometer_mc.gotoAndStop(Math.max(1, temp));
 
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bg_mc.gotoAndStop(Math.max(1, temp));
 
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if (igeman_mc._y > 400)
 
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{
 
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over = true;
 
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loop_snd.stop();
 
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platform.removeMovieClip();
 
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ices.removeMovieClip();
 
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score = dist * 25 + Math.pow(Math.min(Math.max(0, 144 - minTemp), 144), 2);
 
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mute_mc.swapDepths(firstMute);
 
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pause_mc.swapDepths(firstPause);
 
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nextFrame();
 
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delete onEnterFrame;
 
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}
 
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};
 
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function addPlatform()
 
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{
 
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var h:Number = random(150) + 200;
 
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var len:Number = random(10) + 1;
 
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var moving:Boolean = false;
 
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pLeft = pRight + pFall;
 
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pRight = pLeft + len * 40;
 
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plat_arr.push(pLeft);
 
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plat_arr.push(h);
 
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plat_arr.push(pRight);
 
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if (len > 4 && !(random(5)))
 
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{
 
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moving = true;
 
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}
 
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for (var i:Number = 0; i < len; i++)
 
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{
 
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var newPlat:MovieClip = platform.attachMovie("platform", "platform_" + pID + "_mc", platform.getNextHighestDepth());
 
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newPlat._x = i * 40 + pLeft;
 
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newPlat._y = h;
 
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if (!moving && --nextFire == 0)
 
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{
 
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var newFire:MovieClip = platform.attachMovie("fire", "fire_" + pID + "_mc", platform.getNextHighestDepth());
 
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nextFire = random(12) + 3;
 
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newFire._x = newPlat._x + 20;
 
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newFire._y = newPlat._y + 10;
 
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newFire.onEnterFrame = function()
 
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{
 
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if (paused)
 
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{
 
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return;
 
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}
 
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if (this.hitTest(ices))
 
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{
 
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this.removeMovieClip();
 
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}
 
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if (igeman_mc.hitTest(this._x + platform._x, this._y - 50, true))
 
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{
 
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speed -= .4;
 
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}
 
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if (platform._x < -this._x - 80)
 
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{
 
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this.removeMovieClip();
 
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}
 
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};
 
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pID++;
 
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}
 
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newPlat.onEnterFrame = function()
 
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{
 
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if (paused)
 
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{
 
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return;
 
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}
 
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this.gotoAndStop(Math.max(1, (200 - (int(speed * 8)))));
 
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if (platform._x < -this._x - 80)
 
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{
 
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this.removeMovieClip();
 
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}
 
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};
 
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}
 
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if (moving)
 
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{
 
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var newFire:MovieClip = platform.attachMovie("fire", "fire_" + pID + "_mc", platform.getNextHighestDepth());
 
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newFire._x = pLeft + random(len) * 40 + 20;
 
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newFire._y = h + 10;
 
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newFire.left = pLeft + 20;
 
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newFire.right = pRight - 20;
 
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newFire.speed = 2;
 
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newFire.onEnterFrame = function()
 
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{
 
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if (paused)
 
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{
 
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return;
 
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}
 
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if (this.hitTest(ices))
 
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{
 
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this.removeMovieClip();
 
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}
 
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if (this._x < this.left || this._x > this.right)
 
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{
 
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this.speed *= -1;
 
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}
 
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this._x += this.speed;
 
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if (igeman_mc.hitTest(this._x + platform._x, this._y - 50, true))
 
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{
 
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speed -= .4;
 
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}
 
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if (platform._x < -this._x - pRight + pLeft - 80)
 
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{
 
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this.removeMovieClip();
 
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}
 
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};
 
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}
 
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}
 
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</div>
 
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</div>
 
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</div>
 
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</body>
 
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</html>
 
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<forum_subtle/>
 

Latest revision as of 12:24, 22 June 2013