Team:AUC TURKEY/Test

From 2013hs.igem.org

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{{AUC_Turkey}}
{{AUC_Turkey}}
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<html>
 
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<head>
 
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<style>
 
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.source
 
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{
 
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font: normal 11px monospace;
 
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color: black;
 
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}
 
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</style>
 
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</head>
 
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<body>
 
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<div style="margin:20px; margin-top:5px">
 
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<div class="smallfont" style="margin-bottom:2px">Here's the <b>source code</b> of the game if you're interested:<input type="button" value="Click" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.font='monospace 10 px black;';this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display=''} else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none';}">
 
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</div>
 
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<div class="source" style="margin: 0px; padding: 6px; border: 1px inset;">
 
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<div style="display: none;">
 
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//platform
 
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var platform:MovieClip = _root.createEmptyMovieClip("platform", _root.getNextHighestDepth());
 
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var pID:Number = 20;
 
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var pLeft:Number = 0;
 
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var pRight:Number = pID * 40;
 
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var pFall:Number = 57;
 
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var pInc:Number = 3;
 
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//speed
 
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var speedTimer:Number = 0;
 
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var speedWait:Number = 48;
 
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var speedInc:Number = .2;
 
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var speed:Number = 7;
 
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var minSpeed:Number = 5;
 
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//jump
 
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var fallSpeed:Number = 0;
 
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var jumpSpeed:Number = 10;
 
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var floor:Number = 250;
 
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var jump:Number = 0;
 
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var doubleJump:Boolean = false;
 
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var gravity:Number = .5;
 
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var plat_arr:Array = [pLeft, 250, pRight];
 
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var signal:Boolean = true;
 
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//animation
 
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var animFrame:Number = 0;
 
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igeman_mc.stop();
 
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igeman_mc.run.stop();
 
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//fps
 
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var fps:Number = 48;
 
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var frames:Number = 0;
 
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var startTime:Number = 0;
 
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//fire
 
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var nextFire:Number = random(5) + 20;
 
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//ice
 
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var ices:MovieClip = _root.createEmptyMovieClip("ices", _root.getNextHighestDepth());
 
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var iceUse:Number = 1;
 
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var iceGiven:Number = 1;
 
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var iceReady:Boolean = true;
 
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var iceCooldown:Number = 0;
 
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var iceFloor:Number = 0;
 
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var iceRight:Number = 0;
 
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var iceWait:Number = 120;
 
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//music
 
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var doMute:Boolean = true;
 
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var firstMute:Number = mute_mc.getDepth();
 
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mute_mc.swapDepths(_root.getNextHighestDepth());
 
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</div>
 
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</div>
 
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</div>
 
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</body>
 
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</html>
 
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<forum_subtle/>
 

Latest revision as of 12:24, 22 June 2013