Team:CIDEB-UANL Mexico/HP-MultimediaDiffusion-WormGame
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- | <p><b> | + | <p><b>Worm Game</b></p> |
<p align="justify">Objective: To teach in a more didactic and easier operation of our project.</p> | <p align="justify">Objective: To teach in a more didactic and easier operation of our project.</p> | ||
- | <p | + | <p> Description: The game of our project is based on a well-known board game "Clue". The rules are the same but still we changed places, weapons and characters who take interest in the game.</p> |
- | + | <p>Reviewing his garden, Mr. Heber became aware that a number of worms outside of plant potatoes that he had planted long ago. But the worms were outside the sown field so you have to investigate where exactly they died and what bacteria was who made his duty to eliminate the pest into his garden.</p> | |
- | + | <p> Find with Mr. Heber the specific location of the murder of the worms, who killed them and how the bacteria did that. </p> | |
+ | <p>Rules.</p> | ||
+ | <p>1. - Take 3 cards. 1 for place , 1 for bacteria and 1 for weapon and placed in an envelope.</p> | ||
+ | <p>2. – You cannot open the envelope and no one can know its contents until the end of the game.</p> | ||
+ | <p>3. - Stir the leftover cards.</p> | ||
+ | <p>4. - Is distributed equally to all players.</p> | ||
+ | <p>5. - Each roll a dice.</p> | ||
+ | <p>6. - The order of play will be the largest to smallest.</p> | ||
+ | <p>7. - At each turn launched another dice to give you the range of motion equal to the number obtained by player character in turn.</p> | ||
+ | <p>8. - Each turn the player will say a combination of cards (Place, bacteria and weapon). For this you need to be in the areas marked with red and not have any of the letters that he or she mentioned.</p> | ||
+ | <p>9. If a player has any of the letters announced, has to teach at least one to the player in turn.</p> | ||
+ | <p>10. - The game continues until one person says a combination in which no player has any letter you mention. And therefore match the cards in the envelope.</p> | ||
+ | <p>Specifications.</p> | ||
+ | <p>1.-A player can not mention some combination without pulling the dice and move your character corresponding frame number.</p> | ||
+ | <p>2. - Cannot be in the same place for more than 2 turns.</p> | ||
+ | </td> | ||
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<img src="https://static.igem.org/mediawiki/2013hs/d/d3/D9b5b18226b32476e3e16622aae4da9e.jpg" height="300px" /> | <img src="https://static.igem.org/mediawiki/2013hs/d/d3/D9b5b18226b32476e3e16622aae4da9e.jpg" height="300px" /> |
Revision as of 01:58, 19 June 2013
Project
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Abstract
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Worm Game Objective: To teach in a more didactic and easier operation of our project. Description: The game of our project is based on a well-known board game "Clue". The rules are the same but still we changed places, weapons and characters who take interest in the game. Reviewing his garden, Mr. Heber became aware that a number of worms outside of plant potatoes that he had planted long ago. But the worms were outside the sown field so you have to investigate where exactly they died and what bacteria was who made his duty to eliminate the pest into his garden. Find with Mr. Heber the specific location of the murder of the worms, who killed them and how the bacteria did that. Rules. 1. - Take 3 cards. 1 for place , 1 for bacteria and 1 for weapon and placed in an envelope. 2. – You cannot open the envelope and no one can know its contents until the end of the game. 3. - Stir the leftover cards. 4. - Is distributed equally to all players. 5. - Each roll a dice. 6. - The order of play will be the largest to smallest. 7. - At each turn launched another dice to give you the range of motion equal to the number obtained by player character in turn. 8. - Each turn the player will say a combination of cards (Place, bacteria and weapon). For this you need to be in the areas marked with red and not have any of the letters that he or she mentioned. 9. If a player has any of the letters announced, has to teach at least one to the player in turn. 10. - The game continues until one person says a combination in which no player has any letter you mention. And therefore match the cards in the envelope. Specifications. 1.-A player can not mention some combination without pulling the dice and move your character corresponding frame number. 2. - Cannot be in the same place for more than 2 turns. |
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CIDEB UANL Team. Centro de Investigación y Desarrollo de Educación Bilingüe |
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